This was primarily a shader experiment using "Thin Film Interference". It was also an exercise in using Maya to model everything. I might eventually retopologize the mesh and bake the textures/displacements for rigging/animation - it's a WIP.
2nd V-Ray Render
Modeling Time-lapse in Maya
1st V-Ray Render
Wires in Maya
Shader test using "Thin Film Interference"