Blender Auto Rigging Toolkit (W.I.P)
Working on:
• Modular Auto Rig Components (arms, legs, hand, spine, hand, clavicle, head, face, tail etc).
• Json file data import/export functionality (skin weights, Keyframe animation, mesh vertex data etc).
• Standard IK/FK switching for arms and legs
• Math expression tool for animating tails and tentacles etc
• GUI sets for control selection
• Auto Face Rig automatically sets up the facial shapes (via a user defined shape) that drive bones for exporting to a real-time engine.
Planned Tools include
• Game engine export tools
• Mesh tools
• Animation library manager with UI for easily swapping animations
• Keyframe manipulation tools